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House Generator
Solo Project
Houdini
2025 - 1 Week
In this project, I created a procedural building generator in Houdini, allowing for a high degree of customization. Users can define the building’s shape either by drawing their own curve or by using a grid system, where individual primitives can be selectively removed to achieve the desired form. Once the shape is defined, the building can be generated based on the chosen curve or grid.
The tool also allows for adjusting the building’s height and positioning the door precisely. The walls are constructed from bricks (box) which are instanced onto points generated from a line, which in turn is derived from the midpoints of a converted line.
One of the main challenges in this project was creating the roof without introducing geometry errors, as well as curving the wall bricks so that they aligned seamlessly with the roof’s height. The most difficult part, however, was ensuring that the bricks fit together perfectly without overlaps or gaps, which required careful attention to both the instancing process and the underlying geometry.
Overall, this project demonstrates procedural modeling techniques in Houdini, combining flexibility, precision, and control over both architectural form and individual elements.