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Car Configurator
Solo Project
Blender - Unreal Engine 5
2025 - >2 Weeks
The idea of this project was to create an interactive car configurator that focuses on functionality rather than design. My main goal was to build a working system where users can easily test different features and see the changes in real time.
One of the key features is the ability to opening and closing the front doors. You can see on the screenshot from the Blueprinting that a Flip Flop node switches between open/close states, and a Timeline smoothly animates the door rotation using an Ease function. The logic is mirrored for both left and right doors to ensure realistic motion. This adds an engaging and intuitive touch to the user experience.
Other features:
* Change Tires: Users can switch between different wheels and tires, and see the result instantly.
* Change Car Color with Smooth Transition: The car’s color can be changed, and it smoothly fades from the old color to the new one for a nice effect.
* Turn Lights On/Off: Users can turn the car’s lights on and off to see how it looks with lights.
* Change Camera View: Different camera angles let the user look at the car from different perspectives, including a close-up view inside the car.
For this project, I focused on making everything work technically and didn’t spend much time on the design itself. One improvement for the future would be to make the car’s interior customizable too, since there is already a camera view that shows the inside.